Website for
William Ryan, Ph.D.
Name Year Title Venue Location Status Download
Peruta, A., & Ryan, W. (2014). Social media branding: Comparing brand Facebook pages and website. In Journal of Design & Social Media Marketing. London, UK Accepted DOC File Icon Article
Peruta, A., & Ryan, W. (2014). Social media and the transformation of brand communication in #highereducation. In International Conference on Technology, Knowledge, and Society. Madrid, Spain Published PDF File Icon Presentation
Ryan, W., Siegel, M. A., & Stolterman, E. (2014). Learning-in-use: An experiential perspective on learning how to use interactive artifacts. None Unpublished PDF File Icon Full Paper
Ryan, W., Turnbull, D., & Gilson, Z. (2014). The personality and behavioral psychology of personal internet music service listeners. None Unpublished PDF File Icon Full Paper
Ryan, W., Peruta, A., & Chouman, S. (2013). Social media and the transformation of brand communication. Academic Mindtrek 2013, pages. Tampere, Finland Published Word Document Icon Full Paper
Stolterman, E. , Jung, H., Ryan, W., and Siegel, M. A. (2013) Device Landscapes: A New Challenge to Interaction Design and HCI Research. Archives of Design Research, 26(2), 2 - 29. Seongnam, Korea Published PDF File Icon Journal Article
Ryan, W., & Gilson, Z. (2013). Transforming game narrative through social media: A case study of the Mass Effect universe in Twitter. DiGRA Conference 2013. Atlanta, GA, USA Published Word Document Icon Full Paper
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Peruta, A., Ryan, W., & Engelsman, R. (2013). Social media branding strategies for higher education. International Journal on Technology, Knowledge, and Society, 9(1), 11-23.. Champaign, IL, USA Published None
Ryan, W., & Charsky, D. (2013). Integrating Serious Content into Serious Games. In Proceedings of Foundations of Digital Games 2013. Chania, Crete, Greece Published PDF File Icon Full Paper
Powerpoint File IconPresentation
Ryan, W., Stewart, J., Verleger, D., & Crofts, J. (2013). Network Nightmares: Using Games to Teach Networks and Security. In Extended Abstracts of Foundations of Digital Games 2013. Chania, Crete, Greece Published PDF File Icon Short Paper
Peruta, A., & Ryan, W. (2013). Social media branding strategies for higher education: Comparing Facebook pages and web sites. In International Conference on Technology, Knowledge, and Society. Vancouver, Canada Published None
Charsky, D., & Ryan, W. (2012). Coordinating professional practice with course pedagogy in the design of a serious games course. In EdMedia 2012: World Conference on Educational Media and Technology. Denver, CO, USA Published PDF File Icon Paper
Peruta, A., Ryan, W., & Acquavella, G. (2012). Social media branding: Comparing brand Facebook pages and website. In Proceedings of International Conference on Communication Media, Technology, and Design 2012. Istanbul, Turkey Published PDF File Icon Paper
Hazlewood, W. R., Ryan, W., & Makice, K. (2012). Twitterspace: Evaluation of a set of community ambient displays. None Unpublished None
Ryan, W. (2011). Learning-in-use of Interactive Artifacts. Ann Arbor, MI, USA Accepted Ph.D. Dissertation PDF File Icon Dissertation
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Ryan, W. (2011). Learning-in-use of Interactive Artifacts. Presented to University of Hawaii, School of Communication. Honolulu, HI, USA Invited Talk None
Ryan, W. (2011). Learning-in-use of Interactive Artifacts. Presented to Arizona State University, College of Technology and Innovation. Mesa, AZ, USA Invited Talk Powerpoint File Icon Presentation
Ryan, W., & Stewart, J. (2011). Using Many Eyes to Interact with and Explore Data. Presented at 2011 Edward C. Moore Symposium on Excellence in Teaching. Indianapolis, IN, USA Published None
Ryan, W., Hazlewood, W. R., & Stolterman, E. (2010). Presenting evocative design as a method for divergent thought for interaction design. In Proceedings of 7th International Conference on Design & Emotion. Chicago, IL, USA Published PDF File Icon Full Paper
Ryan, W., & Siegel, M. (2010). Learning-in-use of interactive artifacts: A longitudinal study analyzing the learning experience. In Proceedings of 7th International Conference on Design & Emotion. Chicago, IL, USA Published PDF File Icon Short Paper
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Castronova, E., Bell, M. W., Carlton, M., Cornell, R., Emigh, W., Falk, M., Fatten, M., LaFourest, P., Reynard, J., Robbins, S., Ross, T., Ryan, W., & Starks, R. (2009). A Test of the Law of Demand in a Virtual World: Exploring the Petri Dish Approach to Social Science. International Journal of Gaming and Computer-Mediated Simulations, 1(2), 1-16. Hershey, PA, USA Published PDF File Icon Journal Article
Castronova, E., Bell, M. W., Cummings, J. J., Emigh, W., Fatten, M., Mishler, N., Ross, T., Ryan, W., & Falk, M. Virtual world Economies: A Case Study of the Economics of Arden. (2009). In D. Heider (Ed.) Living Virtually (pp. 165-189). New York: Peter Lang Publishing, Inc. New York, NY, USA Published None
Castronova, E., Cummings, J., Emigh, W., Fatten, M., Mishler, N., Ross, T., & Ryan, W. (2009). Case study: The economics of Arden. In Special Issue of Critical Studies in Media Communication, 26(2), 165-179. London, UK Published None
Ryan, W., & Siegel, M. A. (2009). Evaluating interactive entertainment using breakdown: Understanding embodied learning in video games. In Proceedings of DiGRA 2009. London, UK Published PDF File Icon Full Paper
PowerPoint File Icon Presentation
Ryan, W., Stolterman, E., Siegel, M., Jung, H., Stroman, T., Hazlewood, W. R. (2009). Device ecology mapper: A tool for studying users' ecosystems of interactive artifacts. In Extended Abstracts of Conference on Human Factors in Computing Systems, 4327-4332. Boston, MA, USA Published PDF File Icon Short Paper
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Ryan, W. (2009). Explorations in sense-making: Interaction Design and technology through a phenomenological perspective. Presented to IIT Institute of Design. Chicago, IL, USA Invited Talk PowerPoint File Icon Presentation
Thompson, T., Vespagnani, A., Stolterman, E., Ryan, W., Jung, H., & Siegel, M. (2009). Influence of social networks on the adoption and use of new technology. None Unpublished None
Jung, H., Stolterman, E., Ryan, W., Stroman, T., & Siegel, M. (2008). Toward a framework for ecology of artifacts: How are artifacts interconnected surrounding a personal life? In Proceedings of 5th Nordic Conference on Human-Computer Interaction. 201-210. Lund, Sweden Published PDF File Icon Full Paper
Ryan, W., Hazlewood, W. R., & Makice, K. (2008). Twitterspace: Co-development through Twitter to enhance community awareness. In Proceedings of Participatory Design Conference 2008, 230-233. Bloomington, IN, USA Published PDF File Icon Short Paper
PowerPoint File Icon Presentation
Bardzell, J., Bardzell, S., Birchler, C., & Ryan, W. (2007). Double Dribble: Illusionism, mixed reality, and the sports fan experience. In Proceedings of International Conference on Advances in Computers for Entertainment Technology. 216-219. Salzburg, Austria Published PDF File Icon Full Paper
Castronova, E., Cummings, J., Emigh, W., Fatten, M., Mishler, N., & Ryan, W. (2007). What is a synthetic world? In F. von Borries, S. Walz, U. Brinkmann, M. Böttger, (Eds.). Space Time Play (pp. 174-177). Basel, Switzerland: Birkhäuser Publishing. Basel, Switzerland Published None
Castronova, E., Cummings, J., Emigh, W., Fatten, M., Mishler, N., & Ryan, W. (2007). Understanding Synthetic Economies Through Their Construction. In 2007 Annual Meeting of the Academy of Management Panel on Beyond Play: Replicating, Mirroring, and Constituting 'Reality' Through Online Games. Philadelphia, PA, USA Published None
Ryan, W., & Bardzell, J. (2007). Using Player Breakdown as a Lens for Understanding the Development of Literacy in Video Games. In Games, Learning, and Society. Madison, WI, USA Published None
Ryan, W. (2006). Moving Beyond the Game: The Use of Modding in Machinima. In Perform.Media. Bloomington, IN, USA Published None
Bardzell, J., Bardzell, S., Briggs, C., Makice, K., Ryan, W., & Weldon, M. (2006). Machinima prototyping: An approach to evaluation. In Proceedings of 4th Nordic Conference on Human-Computer Interaction. 433-436. Oslo, Norway Published PDF File Icon Short Paper
Bardzell, S., Bardzell, J., & Ryan, W. (2006). Double Dribble: Mixed reality game design for sports informatics. In 5th International Conference on Entertainment Computing – ICEC. London, UK Published Word Doc File Icon Short Paper
Bardzell, S., Bardzell, J., & Ryan, W. (2006). Double Dribble: Mixed reality game design for sports informatics. In 5th International Conference on Entertainment Computing – ICEC. State College, PA, USA Published PDF File Icon Workshop Paper
Bardzell, J., Ryan, W., & Bardzell, S. (2006). Radical game play: The confrontation between machinima platforms and filmmakers. None Unpublished Word Doc File Icon Book Chapter
Ryan, W. (2006). Deconstructing the coaching metaphor of fantasy football interfaces. None Unpublished None
Bardzell, J., Bardzell, S., & Ryan, W. (2006). Virtual events in metaverse worlds: The intersection of interfaces, leisure, commerce, and persistent groups. None Unpublished Word Doc File Icon Journal Article
Bardzell, J., Bardzell, S., & Ryan, W. (2006). The video game tutorial: Narrative, HCI, and virtual learning. None Unpublished Word Doc File Icon Journal Article
Brunette, K., Eisenstadt, M., Pukinskis, E., & Ryan, W. (2005). Meeteetse: social well-being through place attachment. In Extended Abstracts of Conference on Human Factors in Computing Systems. 2065-2069. Portland, OR, USA Published PDF File Icon Short Paper
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