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Meeteetse
This project was for the student competition at CHI
2005. The stated problem was to design an artificial companion for
senior citizens to promote their social well-being. Our group interpreted
that problem very liberally and attempted to define a community
gathering center whether it is an actual community center, place
of worship, or other organized location with a special focus on
senior citizens as the artificial companion. Included below are
the paper that was accepted at the competition, an early version
of the poster that gives an idea of the system layout, and a very
early prototype of the main display that would be placed in the
community center. Each member of the group contributed equally to
this project and most of the areas of the project were done together
as a group, including writing the paper, designing the paper, and
designing the system.
The concept was to expose the fringe of communities
to activities at a community center by sharing pictures from a repository
of photos taken by others who are more active in the community.
By seeing these pictures, it is hoped then that these fringe members
would be more enticed to stay active and get more involved in the
community. This develops around a centralized location in the center
where seniors could share the pictures they have taken with each
other and see what others in the community have been up to.
I worked on this project with Kynthia Brunette, Erik
Pukinskis, and Matthew Eisenstadt.
Paper | Poster | Power Prototype
Interact Exhibit
This art piece was meant to explore the boundary between
user and tool. There is a strong connection to cybernetic organisms
here, where both user must work within the constraints provided
by the digital counterpart. The exhibit was shown in the IU DART
show as well as online Flash gallery 33 Collective. Chris Matusek
created much of the artwork for the piece.
I worked on this project with Chris Matusek.
Digital Artpiece
Gaurdians of Kelthas Video Game
This was a massive project started about 3 months
before I joined—I worked on it for about 2 years. Massive is a bit
of an understatement. Though we had a core of about 15 people handling
most of the main artwork, programming and audio, the entire team
of contributors was probably closer to around 60 people, many of
whom were spread out at other universities across and outside the
country. I was in the core part of the team and handled a great
deal of the interface programming. My responsibilities included
pretty much all of the actual game interface, with the exception
of the cards and their construction. I designed and implemented
all of the GUI components that appeared in the game. I was also
responsible for some more minor details on all of the other interfaces
in the game. I also created the installer for the game using the
NSIS scripting language. This was easily the largest project I ever
worked on and working with as many different people as I have was
a valuable experience. The game is no longer active, but the game
website is posted. We were finalists in several competitions including
IDEAsfest 2005, FuturePlay 2005, and Slamdance 2006.
I worked on this project with Steven Cornette and
about 20 other contributers.
Game Website
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