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This was a massive project started about 3 months before I joined—I have been on it for about a year now. Massive is a bit of an understatement. Though we have a core of about 15 people handling most of the main artwork, programming and audio, the entire team of contributors is probably closer to around 60 people, many of whom are spread out at other universities across and outside the country. I was in the core part of the team and handled a great deal of the interface programming. My responsibilities included pretty much all of the actual game interface, with the exception of the cards and their construction. I designed and implemented all of the GUI components that appear in the game. I was also responsible for some more minor details on all of the other interfaces in the game. I also created the installer for the game using the NSIS scripting language. This was easily the largest project I have ever been on and working with as many different people as I have has been a valuable experience. The game is still active as there are several more contests that we will be applying to, so this will continue to be a work in progress for some time.
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| Awards |
IDEASFest 2005: Best Game, People's Choice Award
FuturePlay 2005: Competition Finalist
Slamdance 2006: Competition Finalist
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Website
Home
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