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portfolio is a compilation of published work and several projects that
I have worked on as well as several experimentations with various media
over the last thre years. These are a collection of works that I have
done both individually and in collaboration with others. This is not a
complete list of projects, but it provides a good overview of the
variety of work I have done and studies in which I am interested. For
each of these projects I provide a description about the project, its
current status, and, if it was a collaboration with others, the portion
for which I was responsible. |
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Conference Papers
Ryan, W., Siegel, M. A. (2009). Evaluating Interactive Entertainment using Breakdown: Understanding Embodied Learning in Video Games. In DiGRA 2009. London, England. (Forthcoming.)
Jung, H., Stolterman, E., Ryan, W., Stroman, T., & Siegel, M. (2008). Toward a framework for ecologies of artifacts: How are digital artifacts interconnected within a personal life? In Proceedings of 6th Nordic Conference on Human-Computer Interaction, Lund, Sweden, 201-210.
Ryan, W., Hazlewood, W. R., & Makice, K. (2008). Twitterspace:
Co-development through Twitter to enhance community awareness. In Participatory Design Conference 2008, 230-233, Bloomington, IN.
Bardzell, J., Bardzell, S., Birchler, C., & Ryan, W. (2007).
Double Dribble: Illusionism, mixed reality, and the sports fan
experience. In Proceedings of International Conference on Advances in Computers for Entertainment Technology. Salzburg, Austria, 216-219.
Bardzell, J., Bardzell, S., Briggs, C., Makice, K., Ryan, W., &
Weldon, M. (2006). Machinima prototyping: An approach to evaluation. In Proceedings of 4th Nordic Conference on Human-Computer Interaction. Oslo, Norway. 433-436.
Brunette, K., Eisenstadt, M., Pukinskis, E., & Ryan, W. (2005).
Student Competition Papers: Meeteetse: social well-being through place
attachment. In Proceedings of Conference on Human Factors in Computing Systems. Portland, OR. 2065-2069.
Journal Articles & Book Chapters
Castronova, E., Bell, M. W., Carlton, M., Cornell, R., Emigh, W., Falk, M., Fatten, M., LaFourest, P., Reynard, J., Robbins, S., Ross, T., Ryan, W., & Starks, R. (2009). A Test of the Law of Demand in a Virtual World: Exploring the Petri
Dish Approach to Social Science. International Journal of Gaming and
Computer-Mediated Simulations, 1(2), 1-16.
Castronova, E., Bell, M. W., Cummings, J. J., Emigh, W., Fatten, M., Mishler, N., Ross, T., Ryan, W., & Falk, M. (2009). Virtual world Economies: A Case Study of the Economics of Arden. In D. Heider (ed.) Living Virtually (pp. 165-189). New York: Peter Lang Publishing, Inc.
Castronova,
E., Cummings, J., Emigh, W., Fatten, M., Mishler, N., Ross, T., &
Ryan, W. (2009). Case study: The economics of Arden. In Special Issue of Critical Studies in Media Communication, 26(2), 165-179.
Castronova, E., Cummings, J., Emigh, W., Fatten, M., Mishler, N.,
& Ryan, W. (2007). Construction of a Virtual Marketplace. In F. von
Borries, S. Walz, U. Brinkmann, M. Böttger, (Eds.). Space Time Play (pp. 174-177). Basel, Switzerland: Birkhäuser Publishing.
Peer-reviewed Posters
Ryan, W., Stolterman, E., Siegel, M., Jung, H., Stroman, T., & Hazlewood, W. R.
(2009). Device ecology mapper: A tool for studying users’ ecosystems of
interactive artifacts. In Extended Abstracts of Conference on Human Factors in Computer Systems. Boston, MA. 4327-4332.
Bardzell, S., Bardzell, J., & Ryan, W. (2006). Double
Dribble: Mixed reality game design for sports informatics. In 5th International Conference on Entertainment Computing – ICEC. London.
Other Peer-reviewed, Non-archived Presentations
Ryan, W., & Bardzell, J. (2007). Using Player Breakdown as
a Lens for Understanding the Development of Literacy in Video Games. In Games, Learning, and Society. Madison, WI.
Castronova, E., Cummings, J., Emigh, W., Fatten, M., Mishler, N.,
& Ryan, W. (2007). Understanding Synthetic Economies Through Their
Construction. In 2007 Annual Meeting of the Academy of Management
Symposium on Beyond Play: Replicating, Mirroring, and Constituting
'Reality' Through Online Games. Philadelphia, PA.
Ryan, W. (2006). Barriers to entry: Designing player access in video games. In DIS 2006 Workshop On the Process of Game Design. State College, PA.
Invited Talks
Ryan, W. (2009). Explorations in sense-making: Interaction design and technology through a phenomenological perspective. Presented to IIT Institute of Design. Chicago, IL.
Ryan, W. (2006). Moving Beyond the Game: The Use of Modding in Machinima. In Perform.Media. Bloomington, IN.
Current areas of research:
Learning in using technology
Embodiment and the human-computer interface in video games
Understanding & sense-making in use of interfaces
Deeper-into-the-past Projects:
Interact (Digital Artwork)
Pixelated Dream[World]s
Guardians of Kelthas
CHI Student Competition
Miscellaneous Media
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