This portfolio is a compilation of published work and several projects that I have worked on as well as several experimentations with various media over the last thre years. These are a collection of works that I have done both individually and in collaboration with others. This is not a complete list of projects, but it provides a good overview of the variety of work I have done and studies in which I am interested. For each of these projects I provide a description about the project, its current status, and, if it was a collaboration with others, the portion for which I was responsible.





Journal Articles & Book Chapters
  • Castronova, E., Cummings, J., Emigh, W., Fatten, M., Mishler, N., Ross, T., & Ryan, W. (2008). Case study: The economics of Arden. In Special Issue of Critical Studies in Media Communication. (In press.)
  • Castronova, E., Cummings, J., Emigh, W., Fatten, M., Mishler, N., & Ryan, W. (2007). Construction of a Virtual Marketplace. In F. von Borries, S. Walz, U. Brinkmann, M. Böttger, (Eds.). Space Time Play. Basel, Switzerland: Birkhäuser Publishing

  • Conference Papers
  • Hazlewood, W. R., Ryan, W., Makice, K., & Connelly, K. (2008). Twitterspace: Exploring methods of evaluation of large public ambient displays through in-situ studies. (Under Review).
  • Ryan, W., Hazlewood, W. R., & Makice, K. (2008). Twitterspace: Co-development through Twitter to enhance community awareness. In Participatory Design Conference 2008, Bloomington, IN. (Accepted.)
  • Bardzell, J., Bardzell, S., Birchler, C., & Ryan, W. (2007). Double Dribble: Illusionism, mixed reality, and the sports fan experience. In Proceedings of International Conference on Advances in Computers for Entertainment Technology. Salzburg, Austria, 216-219.
  • Bardzell, J., Bardzell, S., Briggs, C., Makice, K., Ryan, W., & Weldon, M. (2006). Machinima prototyping: An approach to evaluation. InProceedings of 4th Nordic Conference on Human-Computer Interaction. Oslo, Norway. 433-436.
  • Brunette, K., Eisenstadt, M., Pukinskis, E., & Ryan, W. (2005). Student Competition Papers: Meeteetse: social well-being through place attachment. In Proceedings of Conference on Human Factors in Computing Systems. Portland, OR. 2065-2069.

    Invited Talks
  • Ryan, W., & Bardzell, J. (2007). Using Player Breakdown as a Lens for Understanding the Development of Literacy in Video Games. In Games, Learning, and Society. Madison, WI.
  • Castronova, E., Cummings, J., Emigh, W., Fatten, M., Mishler, N., & Ryan, W. (2007). Understanding Synthetic Economies Through Their Construction. In 2007 Annual Meeting of the Academy of Management Symposium on Beyond Play: Replicating, Mirroring, and Constituting 'Reality' Through Online Games. Philadelphia, PA.
  • Ryan, W. (2006). Moving Beyond the Game: The Use of Modding in Machinima. In Perform.Media. Bloomington, IN.

    Posters
  • Bardzell, S., Bardzell, J., & Ryan, W. (2006). Double Dribble: Mixed reality game design for sports informatics. In 5th International Conference on Entertainment Computing – ICEC. London.

    Workshop
  • Ryan, W. (2006). Barriers to entry: Designing player access in video games. In DIS 2006 Workshop On the Process of Game Design. State College, PA.

    Current areas of research:
  • Embodiment and the human-comptuer interface in video games
  • Understanding & representation through computer interfaces

  • Deeper-into-the-past Projects:
  • Interact (Digital Artwork)
  • Pixelated Dream[World]s
  • Guardians of Kelthas
  • CHI Student Competition
  • Miscellaneous Media







  • Will Ryan | Email | CV